Dungeon Escape!
Hello! And welcome to Dungeon Escape, my very silly and very
low-budget flash tribute to the classic laserdisc games like Dragon's
Lair, Space Ace, and Super Don Quixote (well, that last
one's not quite so famous, but it holds fond childhood memories for me).
At the moment there are many rooms missing, but I'm constantly adding
more, so check back from time to time.
Anyway, wait for it to load up, have fun, and let me
know what you think of it! Thanks for playing, and good luck!
Timeline:
(9-11-07) Holy crap! It's been over a year since the last update, and I
didn't even add any rooms then! Fortunately, this update MORE than makes
up for it, because it includes four and a half new rooms, a
cinematic intro, and a whole bunch of other minor tweaks! I actually made
the Zipline and Yellow Ninjas rooms several months ago, but
didn't want to do an update with just two rooms, so I waited to add them
with this update. Also, I wasn't happy with the Mallet room, so I
changed it to the Sleeping Skeleton, although it's only half
changed... you'll see when you play it. Last but not least, the game
progresses to the next room even if you fail, forcing you to replay failed
rooms at the end a'la Dragon's Lair, which is something I've been
wanting to implement for a long time. Only four more rooms left! Maybe
I'll be extra ambitious and get the whole game finished by the end of the
year, or maybe I'll get distracted as usual and take another four years to
finish it! (Zipline, Yellow Ninjas, Bedroom, Red Ninja, Sleeping
Skeleton)
(7-18-06) Oh no! Too much love!! Somehow, even though it's not even
finished yet, Dungeon Escape has become obscenely popular, and my host
went squish last night when apparently ALL of Korea tried to access it at
once. I'm overjoyed that people like it so much, and I've now moved it to
JayIsGames's server to take the
strain off of my host. Thanks to Jay for helping out, and to my host for
not killing me! :)X To everyone else, I promise more rooms soon!
(1-22-06) Woohoo! Another year, another room! At this rate, I'll be done
right after I'm dead. This last room has been a real sticking point,
though; every time I thought "I'll take a break and work on Dungeon
Escape..." for the past year I've opened it up, taken a look at this room,
considered how much work it would take to finish it, and promptly closed
it again. Now that I've finally buckled down and finished it it will no
longer be staring me in the face, so maybe I'll be able to get more done
now. (Rolling Room)
(1-2-05) Added two new rooms, and also made it shuffle rooms 1-9 and 11-19
every time you play. One of the new rooms is kind of goofy, so I'm not
sure if it'll stay in the game. (Crusher, Mallet)
(12-28-04) Holy crap! Has it really been over a year? Oh well. I get
distracted easily, and apparently it's been about 14 months since the last
time I was interested in laserdisc games. Two more rooms, for anyone who
checks this page these days, and/or for posterity once I finally finish
this. :)X I think that makes 20 rooms total. I have a lot more rooms that
will be much quicker to make than these last two were, so hopefully I
won't get too distracted again and they'll be up shortly. (Magnet Mage,
Face)
(10-2-03) Two more rooms! Also moved the Chess room to a later point in
the game, since people were complaining about its difficulty. I'm worried
that the new Collapsing Floor room is too much like the Vestibule room;
let me know if you think so too, and I'll add some more to it. If you
don't know which rooms I'm talking about then I guess they're not too
similar after all. :)X (Crumbling Floor, Mummy)
(9-21-03) Only one more room, but it's one of the best. Also cleaned up a
few details that were bothering me about other rooms, and added a feature
that lets you start playing once the first set of rooms is loaded,
instead of having to wait for everything to load. (Shield)
(9-16-03) After an incredibly long series of distractions, including but
not limited to Wind Waker, Metroid Prime, DDR, The Chronicles of Amber,
and a few colds, I've finally gotten back to working on Dungeon
Escape! Four more rooms have been added, including the dreaded
"Dragon" room, which is incredibly difficult, but no more difficult than
it's supposed to be. As you'll notice if and when you reach that room, you
get something there that you'll be able to use in all of the remaining
rooms. Also, in case you care, the dragon room will mark the 2/3rds point
of the game (the wand room is at 1/3rd). Good luck!
(Dragon, Grates, Topiary, Rising Muck)
(4-8-03, later) Finally created a decent loading screen, after lots
and lots of hair-pulling. Sorry it loads the whole thing before playing,
that'll be fixed in future versions.
(4-8-03) Added 2 more rooms, and a fake loading screen (that just loops
until the game is loaded), after spending an hour trying to make a working
loading screen when I badly need to go to bed. 2 rooms in one night, and
that was after going to a birthday party right after work! Scary. Current
room count is 11. 1/3 finished!! (Crushing Walls, Pendulums)
(4-7-03) Added 3 more rooms. Over 1/4 finished! Any more
rooms and I'll need to break down and throw together a loading screen!
(Vestibule, Blue Ninja, Chess)
(4-2-03) Added another 3 rooms, for a grand total of 6. Yay! 1/5th of
the way to my goal of 30 rooms! (The same number as Dragon's
Lair.) (Falling Rocks, Mine Cart, Giant Armor)
(3-15-03) Put up first version, with only 3 rooms.(Cell, Giant
Skeletons, Wand)
(3-8-03) Project started
Special thanks to The
Dragon's Lair Project, an awesome repository of all things
laser-disc-gamey (except roms and full-game mpgs, of course), and A1 Free Sound Effects, the
site where almost every sound in the game came from.